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Old Jul 20, 2005, 11:28 PM // 23:28   #21
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Quote:
Originally Posted by Ttoccs Xanan
This will stop perople from buying and equiping items to look "cool", and also stop all the unneeded trade chatter.
Don't try to control how other people play. If people want to use armor and weapons to look cool, then they have all the right to. It doesn't affect your own game at all. Just because you might be jealous is no reason for ANet to ruin the game for others. And this would not stop the unneeded trade chat. This would increase it, because it would be even harder to find a weapon/item to use. This is a poorly thought out suggestion.
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Old Jul 21, 2005, 11:16 AM // 11:16   #22
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But a requirement on Elite Skills and Armor is a MUST.
No one gave me a valid reason why you should be allowed to totally devastate the Ascalon Arena with equipment and Skills you were never meant to possess that early.
I'm not speaking about high requirements, make it Level 15 for the Droknar Armor and 15 for the first Elite Skill...


/edit:
Quote:
Originally Posted by Imp
so now all those IW mesmar builds would have to get 9points into swords? Fun.
This argument is bullshit. Utter... bullshit. No one said ALL weapons should have 9 points requirement... but it was said that you shouldn't be able to use a weapon when you don't meet the requirement. What has this to do with an IW Build? You're not relying on the weapon damage so you can simply use a Pre-Searing Sword and still do the same damage you know? And if you rely on weapon damage, you need the 9 points anyways.

Last edited by Feli; Jul 21, 2005 at 11:43 AM // 11:43..
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Old Jul 21, 2005, 11:26 AM // 11:26   #23
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Quote:
Originally Posted by Kha
Don't try to control how other people play. If people want to use armor and weapons to look cool, then they have all the right to. It doesn't affect your own game at all. Just because you might be jealous is no reason for ANet to ruin the game for others. And this would not stop the unneeded trade chat. This would increase it, because it would be even harder to find a weapon/item to use. This is a poorly thought out suggestion.
I am not "jealous" as you so eloquently put. I'm am sorry that you feel the need to be an "Elitest".

The suggestion is sound. The bottom line is that if there is NO demand for high level weapons and armor from characters that don't meet the requirements, then the spam would dissapear. It is simple supply and demand economics.
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Old Jul 21, 2005, 03:11 PM // 15:11   #24
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Worst idea I've heard in a very long time. What problems would it fix? There are none that I am aware of that don't involve "n00bs" (note: not newbs). This would only bring about more problems. For instance, where would a warrior who uses an Illusionary Weaponry build find a sword with 0 requirement? Presear? Sounds like a pain in the ass to me, cause even swords in Ascalon have requirements. Also, several smiting builds use swords without the sword attribute to simply get in close to cast Symbol of Wrath or Balthazars Aura.

And your solution is as loud as a rock concert. It wouldn't fix the economy, as I'm guessing 90% of people that buy cool looking items and spam trades also meet the requirements, or else are just trying to gain a profet by re-selling them.

*stamps with his "denied" stamp*
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Old Jul 21, 2005, 05:11 PM // 17:11   #25
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Ok... I don't really quiet understand this idea. In matter of fact... it's a rather dumb idea. I have a feeling whoevers suggesting this is annoyed that a lvl 5 warrior is able to "LOOK SUPER COOL WITH HIZ OOBER FIERY DRAGON SWORD" and he's jealous.

A level 10 can easily use a fiery dragon sword with 9 or 10 req. I have nothing against people who use it, I despise those who spam 4 sentences straight to try and buy one, but i'm not going to go ask ANet to change it because of this. The post is more of a "I spent forver geting this super c00l fiery dragon swor but a lvl 10 war stil lok colers than me!!!1!"

Even logically it stands incorrect. If you are not skilled enough to use a weapon, then you shouldn't be able to use it to its full potential. You seem to find it silly, therefore, I find your logic silly.
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Old Jul 22, 2005, 08:32 PM // 20:32   #26
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Quote:
Originally Posted by Weezer_Blue
For instance, where would a warrior who uses an Illusionary Weaponry build find a sword with 0 requirement? Presear?
You can find them quite readily outside Ascalon City in Post-Sear. It's not a problem.

I whole-heartedly agree with this petition.

Armor and Weapons should be level-linked. If you're not high-enough, you can't use it.

What problems does it fix?

The armor being linked prevents 'griefing' and balance issues early/middle of the game.

The weapons being linked will help balance lower-level characters running around with (12 Illusion Magic req.) Hale Staffs of Echanting easily. It helps to keep down 'twinking' and 'rushing' which is a good thing in my book.

[STAMP: APPROVED]
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Old Jul 22, 2005, 09:34 PM // 21:34   #27
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Quote:
Originally Posted by Ttoccs Xanan
Real simple solution to all kinds of problems.

ANet needs to make it such that if a minimum requirement isn't met for an item, it cannot be equipped.

Period. Zip.

This will stop perople from buying and equiping items to look "cool", and also stop all the unneeded trade chatter. No reason a lvl 10 Wo/Mo needs to be tooling around using a Fiery Dragon Sword.

Currently, if the min requirements aren't met, then the item performs at a prorated or partial value for damage and attributes. Seems silly to me, and an easy way to get rid of many of the issues I read concerning bartering.

To enhance this, ANet should add Rare Item Merchants for Blue, Purple and Gold items, and possibly a trader for weapon enhancements in the major cities. Either that or an Auction based system that is specific to a certain district.
So, for example: You have a shield with 8 strength req, and you only have 7 strength. You are too weak to hold it in front of you right now (but not too weak to lug it round on your back)

Now you shift a point into strength. You are now a nearly unnoticable amount stronger, but can wield the shield perfectly?

Sliding scale is far more realistic.

Just because I'm no good with hammers doesn't stop me bashing someone's head in with a warhammer.
If I was good with hammers it would just have more effect.

Off Topic: Reading the first post reminded me (for some reason) of Gothic 2. Sword requires 20 strength, gives +1 to strength, I have 19 strength. Equip Amulet of strength: strength now 24. Equip Sword: strength now 25. Unequip amulet of strength: strength 20, minimum req for sword. Sword equipped. XD

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Old Jul 22, 2005, 11:21 PM // 23:21   #28
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Stupid. Sorry to be so blunt but that's all this suggestion is. Not looking at it from the game POV but from the RPG-game point-of-view. Is my mage, who has never trained with a sword going to be unable to use it to it's full potential? Yeah. But is he too dumb to understand that the pointy end goes into the bad guy? Not at all. What is the difference between the starter sword damage 3-4 and a 11-22 Gladius Swordsmanship Req 7? The qualities of the weapon, such as edge sharpness. It isnt too heavy for my mage to hold, it's just better built to take advantage of the finesse a warrior would wield it with as opposed to generalized thrusting and stabbing.

(On a sidenote, warrior primary and secondary should swing warrior weapons with more visual finesse/skill than normal people. My Me/W still swings it like an Me/anything else, which is stupid.)
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Old Jul 23, 2005, 01:39 AM // 01:39   #29
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I disagree. It would be such a pain. If anything maybe make it so that you can't recive the bonus from the mods on said weapon without the req. I'm quite happy with the current system though.
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Old Jul 23, 2005, 01:48 AM // 01:48   #30
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Sorry cant agree with original post.

Weapons are nerfed if you dont meet requirements anyway ie thats what attribute points are for.

If I am a low lvl char with a weapon that req 12 attribute for example and I place all my points into that required area then I sacrifice other areas of character developement. Hmmm seems like its my choice doesnt it?

And that is exactly how the game was designed, balance and choice.

Also if I want to carry a weapon to look cool what does it matter to anyone.

Sorry to all game nazis that wish to dictate how I should play to suit them!
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Old Jul 23, 2005, 02:41 AM // 02:41   #31
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I strongly disagree with the OP. In fact, why dont we stop bumping posts like this and bump my far more innovative and well thought out suggestions, hmmm? :P

As for pre-lvl20 arenas, I think they should just remove faction rewards for it and post a big sign outside that says "Practice Arena! You may get pwned by people with high level armour! Just spam some skills and have fun!"
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Old Jul 23, 2005, 04:38 AM // 04:38   #32
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Does this not make weapon sets a pain??? er every weapon switch / restat

nope dont like this one.
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Old Jul 23, 2005, 04:50 AM // 04:50   #33
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Quote:
Originally Posted by viet
in diablo they had lvl req's. it was fun cuz u actualy looked forward to when u could use your uber equipment
yes that was freakin awesome. I found a godly axe with my sorceress and had to make a barb to make use of it. However, I had to wait till lvl 30 to use it...
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Old Jul 23, 2005, 05:05 AM // 05:05   #34
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What about people who use weapons for other things besides damage? IW mesmers, some smiters, interupt/spirit spamming rangers, certain necro builds, are you going to screw them just because like normal, someone had to find something to cry about?

Seriously, people like the original poster just need to STFU and let the devs keep up with the decent job they are doing, so we can get some new content here in the near future instead of tailoring to cry babies.....
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Old Jul 23, 2005, 02:22 PM // 14:22   #35
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Though your intentions are good, I too have to disagree. My simple reasons:

-I have a level 20 who picks up weapons for my other characters. My necro (who currently has blood-8) has a raven-staff req. blood-9. I equip it anyway because of the nrg gain and because after the reduced dmg I do the same dmg I'd be doing with a low level weapon anyway.

-I have a flatbow on all of my characters for pulling when there are no rangers or when I'm with henchies. This feature would inhibit... or at least limit, our pulling capabilities if we're not rangers.

-I have 2 fiery dragon swords on my toons, just cuz I didn't want to sell them and sometimes I switch them on just for laughs (wtf is a monk/mes doing with a dragon sword?).

Again, I know your suggestion was with good intentions, but imo the game (any game) needs more options and less limitations.
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